#pragma once
#include "Objects.h"
#include "Camera.h"

class Player : public Objects
{
public:
    Player(std::string fileName, Vector3f &pos, float _scale);
    Player(std::string fileName, Vector3f &pos);
	Player(std::string fileName);
	void update(float deltaT);
	
	int experience;
	int ammo;
	int money;
	int ammoInClip;
    
    Camera * FlwCam;
};